andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Oct 12, 2016 6:20:24 GMT -8
The room he entered however appeared to be empty, apart from the four exits he was becoming used to, which felt like a stroke of luck that his new path had granted him. In one of the corners of the room were there remains of a warrior that perhaps hadn't been as lucky. The skeleton was wearing the remnants of some archaic armour, most of it having decayed over time. His sword however still shimmered and glinted as if it had been forged only yesterday. The ninja recognised it as an ajnin blade, made from a rare metal and stronger than the sword Mau currently was wielding. "What luck to attend my resent turns," Mau muttered while cautiously wedging his present Katana 'tween the rocks and the sword. "Only, of course, I don't believe in luck." He then gently applied his strength to loosen the tempting weapon. Warrior Sword (+1 to every strength attack)----------------------------------------------------- - If you choose to take the sword you will gain +1 to every dice roll when using strength. You can 'buy' it for 5 gold, or if you don't have enough you can leave the rest to the dice. eg If you submitted 2 gold, you will need a dice roll of 3 (or more). If you DON'T roll enough, you will take 2 damage. You can roll as many times as you like but will take 2 damage every time until you roll enough. Please submit how much gold or how many dice roll attempts you would like to have before quitting. Sling Mau submits 4 gold. Hope it's not cheating to thus ensure that I get the sword (I assume 1 is the minimum roll) without going all out with five gold ... just call it clever . One dice roll before 'quitting' (but of course he's sure to succeed). Afterwards Mau will go straight, and then double back and reenter the sword room (assuming he can pick up the key just fine...).Elsewhere, Sling Mau, the ninja, also appeared to be doubling back on himself. The ninja nimbly nudged his sword into the nook that held the skeleton's sword and pushed (Mau submits 4 gold and needs a dice roll of 1 or more)... the rocks creaked and cracked... and in a flurry of stone shrapnel the ancient blade broke free (dice roll of 1...! + 4 gold submitted = 5 points needed).
Mau raised the new blade aloft, admiring its edges and adornment that hadn't been dulled by the years of lying dormant. It now had a new owner, and it sensed that it would soon be put to good use. ------------ Sling Mau gains a new sword which gives him +1 whenever submitting strength points. He uses 4 gold but gains +3 for a build and +1 gold for getting your stats in on time and as an apology for me taking so long to do the write up.
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Oct 14, 2016 1:25:42 GMT -8
Finding the door ahead to be locked, Drinlarr the barbarian decided to take the door to his right, and as he was briefly distracted looking down at his moving map he soon realised that his time in the junior barbarian orienteers had perhaps been mis-spent as he almost tumbled to his death. The room he entered had a door on each wall but floor of the room was a cavernous hole. It wasn't so deep that you wouldn't be able to climb out, however the razor sharp daggers sticking out of the bottom would surely kill any warrior that stumbled in and there seemed to be a number or rotting skeletons at it's base as if to prove that point. He would have to edge his way around to the next door using the stone wall as handholds, a task that perhaps his stout frame wasn't particularly designed for. Pit of daggers
skill 6 magic 4 strength 3Drinlarr grasped a handhold and swung his stout frame over the pit. It certainly wasn't a task his was cut out for and the pit proved more tricky to navigate than he had imagined... Drinlarr skill 6 + dice 1 = 7, Pit skill 6 + 2 = 8. Drin takes 1 damage. Drinlarr Magic 4 + dice 5 = 9, Pit magic 4 + 2 = 6. Pit takes 3 damage. Drinlarr strength 3 + dice 1 = 4, Pit strength 3 + dice 2 = 5. Drin takes 1 damage...
The barbarian paused as he huffed and puffed from his slips and scrapes, he still had some distance to go. Drinlarr skill 6 + dice 4 = 10, Pit skill 6 + 2 = 8. Pit takes 2 damage. Drinlarr Magic 4 + dice 6 = 10, Pit magic 4 + 2 = 6. Pit takes 4 damage. Drinlarr strength 3 + dice 3 = 6, Pit strength 3 + dice 3 = 5. Evens.
He continued to move hand over hand, a bit more cautiously than his first efforts and was making good progress. Perhaps this would be easier than he first expected. Drinlarr skill 6 + dice 3 = 9, Pit skill 6 + 2 = 7. Pit takes 2 damage. Drinlarr Magic 4 + dice 4 = 8, Pit magic 4 + 5 = 9. Drin takes 1 damage. Drinlarr strength 3 + dice 3 = 6, Pit strength 3 + dice 5 = 8. Drin takes 2 damage.
His foot slipped sending a flurry of stones into the pit. They ricochet off the sharp daggers at the bottom, reminding him of his potential fate. Drinlarr skill 6 + dice 4 = 10, Pit skill 6 + 5 = 11. Drin takes 1 damage. Drinlarr Magic 4 + dice 2 = 6, Pit magic 4 + 4 = 8. Drin takes 2 damage. Drinlarr strength 3 + dice 5 = 8, Pit strength 3 + dice 6 = 9. Drin takes 1 damage.
The barbarian slipped as he began to tire. His strong arms kept him from falling, but the process of finely balancing on small handholds was beginning to take it's toll. Drinlarr skill 6 + dice 1 = 7, Pit skill 6 + 3 = 9. Drin takes 2 damage. Drinlarr Magic 4 + dice 6 = 10, Pit magic 4 + 5 = 9. Drin takes 3 damage... Drinlarr strength 3 + dice 3 = 6, Pit strength 3 + dice 1 = 4. Pit takes 3 damage ('Dead')...With one final effort, the barbarian launched himself at the door. He landed on his belly with a heavy thud, his legs dangling precariously over the pit. He hauled his large frame up into the doorway and dusted himself off. He ached from the process and had picked up a number of scrapes, but nothing life threatening. He exhaled as he looked in the pit, its dagger pointing threateningly at him, then turned and passed through the door. ----------- Drinlarr loses 14 health! But gains 1 luck for a successful 'battle' and +1 gold for getting the stats in on time and as an apology for me taking so long to write it all up. Been quite busy so the next episodes will probably go back to being one warrior at a time!...
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Yorick
Garheim
Encountering foes in an unknown land
Posts: 295
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Post by Yorick on Oct 15, 2016 0:24:31 GMT -8
"Your one ugly fellow, not even a mother could love." Fa'ya'yo turned to face the beast. "Do you know how magic tastes? No? Well, eat this!" The fain launched a tiny glowing orb at his adversary. The Vilderbeast's glowing eyes looked...scared?...confused?
(Fa'ya'yo submits 5 magic, 4 strength, and 2 skill)
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Oct 24, 2016 7:14:00 GMT -8
And so we return to our adventure, where a plucky young faun faces a venomous vilderbeast in a fight to the death...
Fa'ya'yo launched a spell at the creature before him (magic 5 + dice 2 = 7), the monster responded viciously (magic 4 + dice 5 = 9... F'Y'Y loses 2 health. 8 remaining). Knocked back, the faun retaliated with a quick strike (strength 4 + dice 1 = 5), the beast screamed and lashed out with its barbed tail (strength 4 + dice 4 = 8. F'Y'Y loses 3 health. 5 remaining). Reeling from the monster's attack, the young warrior rolled out of the way, rising to stab the creature in the back (skill 2 + dice 5 = 7), the beast shrieked and clawed at the faun (skill 2 + dice 4 = 6. Vilderbeast loses 1 health).
Fa'ya'yo breathed deeply, and cast another spell (magic 5 + dice 2 = 7) but it seemed to ha no effect on the Vilderbeast (magic 4 + dice 3 = 7. Equal). The plucky faun took a strong strike at the creature (strength 4 + 3 = 7) but to no effect. The beasted whipped his barbed tail at the warrior connecting strongly (strength 4 + dice 6 = 10. F'Y'Y loses 3 health... 2 remaining).
The faun screamed in agony as the venomous barbs tore into his flesh, he could feel the toxins burning his skin. He swung his sword and rolled behind the monster (skill 2 + dice 1 = 3) but the vilderbeast was prepared, and speared its tail violently into the warrior (skill 2 + dice 4 = 6. F'Y'Y loses 3 health... none remaining).
Fa'ya'yo lay on the cobbles staring at the ceiling, his eyes losing focus in the dark of the labryinth. He saw dreams of fields and fauns cavorting and gamboling over brooks and meadows. One beckoned to him, but a locked gate stood between him and the field. Fa'ya'yo felt in his pocket, a key... he turned the cold metal over in his hand as his last vestiges of energy left him. He opened the gate and entered the meadow, chuckling as he went...
----------- Fa'ya'yo loses 10 health, and dies. He leaves behind no gold, but does have a key.
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Nov 3, 2016 7:31:37 GMT -8
(REMINDER TO ALL PLAYERS - From now on, all players must choose their next TWO doors. ie Room 1 - left, Room 2 - straight on. Should there be a monster in your first room I will roll a dice and if it is a 4,5 or 6 you will skip the monster and pass successfully onto your next room. Those with current 'luck' will get a corresponding amount of re-rolls to avoid this first possible monster. Remember you can gain or lose luck by successful or unsuccessful battles. Any questions - ask in the sign-up thread)
Round 7...
Rulf had just slain the eye of despair. As the fog clouding his mind lifted, the previously darkened room also returned to it's normal gloom. Gone was the pervading thoughts of despair that the knight had previously battled, and instead a renewed hope that he might somehow, though perhaps barely, escape this infernal maze.
He was heavily injured though (Rulf has 1 health remaining...) and breathed heavily as he heaved himself into the room straight ahead.
The room was empty apart from a few bones and the remains of some ancient warrior. A shield glinted under the centuries of dust and Rulf plucked it from the skeleton. It was light, but sturdy and Rulf felt it would be a good addition to his armoury so he slid it onto his forearm (Rulf gets +1 to any skill submissions).
He examined the doors and again chose the one straight ahead... and bumped into a goblin who had be scampering through the door from the other direction. The goblin fell backwards into the four walled chamber, dropping the various trinkets he had been collecting. He snarled at the insult and swiftly drew his jagged dagger, swiping it at the knight...
Goblin skill 4 strength 2 magic 1
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Rulf doesn't encounter a monster in his first room, but does pick up a shield and +1 to any skill submissions. So he moves on to his second room without the need for a roll. Fritzix, please submit your points in the forum by Monday. We're almost there, let's try and wrap this up before the end of the year!
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Fritzix
Outlaws
Champion of the Brawl
conspiring
Posts: 113
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Post by Fritzix on Nov 6, 2016 7:03:45 GMT -8
Still exhausted from the previous battles, Rulf knew he had to win this battle quickly. He focused to evade goblins dagger, planning to kill the goblin with his first counterstrike.
Rulf skill 7 strenght 4 magic 1
health 1
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Goblin skill 4 strenght 2 magic 1
EDIT: Rulf will go right and then straight after the fight
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Nov 12, 2016 5:29:09 GMT -8
... the veteran knight raised his shield (which gives him -1 to an enemy's skill attacks) and skillfully dodged the goblins attack and struck back with his own sword (Rulf skill 7 + dice 1 = 8, Goblin skill 4 + dice 2 = 6 -1 =5. Goblin loses 3 health. 4 remaining).
Rulf raised his sword again a swung mightily at the pesky maze dwelling parasite (strength 4 + 1 = 5), the goblin however was quick and nimbly avoided the attack striking out in his own strength (goblin strength 2 + 4 = 6...). The goblin's first swing luckily snagged on the knight's tunic (Rulf uses 1 luck to avoid a death blow...) and the goblin struck again (strength 2 + dice 1 = 3. Goblin loses 2 health) but this time the attack fell short.
The warrior and his foe both mumbled some enchantment of protection seemingly cancelling each other out (both magic 1 + both dice 6 = 7. Evens)
Rulf took the moment of confusion to round on the goblin and swung a devastating blow (Rulf skill 7 + dice 4 = 11... Goblin skill 4 + dice 2 = 6. Goblin loses 5... and only had 2 health remaining...). The warrior's sword cleaved the goblins greasy noggin clean from his shoulders, and the body slumped to the floor.
The aged knight breathed heavily. His health was still low, but he was one battle closer to victory... he hoped.
------------------
Rulf survives a battle... and uses 1 luck to avoid certain death. But also gains 1 luck for a successful battle so remains on 2 luck.
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Nov 23, 2016 8:53:40 GMT -8
The Doctor continued straight on to find an empty room. The door straight ahead was closed and seemed to be locked. The traveller paused for a few moments to gather his strength (Doctor gains 1 health) and fumbled around in his pockets to look for his device. He scanned the door but it remained solid, so he took a right turn.... and found the next room to also be empty. "Humpf" he thought "Most peculiar...".
The Doctor finds himself in an empty room but gains 2 strength.
-------
The Doctor finds two empty rooms but gains 1 health from the first room and 2 strength from the second room.
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Nov 28, 2016 7:06:45 GMT -8
Astrid used her invisibility cloak to avoid the imp before he was aware of her presence. She took the door to her right and entered a room that was empty apart from what looked like, to the untrained eye, some rusty armour. The valkyrie however recognised an emblem that was engraved on an amulet. She picked is up and scrubbed off the decades of rust "The eye of Teluma..." she whispered under her breath. She placed the amulet around her neck and felt the magical aura surround her (Astrid gains 5 magic).
Looking around her she saw the now familiar four doors. She took the one to her left and found the next chamber to also be empty except for a plant known as foxsnipe that almost miraculously was growing in the gloom between a crevice of the stone wall. "It seems the gods are smiling on me at last" the female warrior muttered, and went to pluck the plant from the wall...
"I think you'll find that's mine!" boomed a voice from across the chamber. Astrid looked and saw, filling the doorway straight ahead, was the stout frame of a barbarian warrior. Barbarians had a habit of claiming all and sundry that their eyes fell on, but Astrid saw no reason why she should back down.
The two warriors gripped their weapons and circled each other...
----------- Astrid avoids any monsters and gains 5 magic. Which may come in useful when using the cloak.
Fenrir and AK need to submit their stats to me via PM should they wish to fight. The highest stat will attack first, then the second, then the third. If they choose to instead run they can submit up to 3 luck (one for each stat). They will get three roles to counter/avoid the enemy's attack and then escape. They will take any damage that is inflicted before they make their escape.
Astrid alternatively can use her cloak to escape.
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Nov 28, 2016 7:14:32 GMT -8
Malekk the warlock had just defeated a stone golem, the rush of victory coursed through his veins. He took the door to his right and stumbled across the bodies of three dead trolls. He sniffed the air, the smell of blood still lingered in the air. It was a recent kill, and be a brutal warrior. A trail of blood went through the door straight ahead and so he followed it...
He entered the chamber but found it empty apart from four doors, one on each wall, and a trail of blood leading off to the right.
---------------
Drakk, please submit your next two door choices via the forum.
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Drakkvonlego
Outlaws
Outlaw Faction Liaison
Napping on a pile of treasure
Posts: 293
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Post by Drakkvonlego on Dec 28, 2016 10:55:12 GMT -8
Malekk, still desperately wounded but eyes grim with determination, inspected the blood trail on the ground. Follow it. It is weak. Take it's strength for our own. Follow it. The dark whispers filled his head like a chorus of raspy voices. In his weakened state he couldn't tell if they were his own thoughts or his companion's. Regardless he followed the bloody path to the right.
---------------- Sorry about my delayed response, for some reason I thought I had done this a while ago!
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Jan 23, 2017 4:32:02 GMT -8
Astrid used her invisibility cloak to avoid the imp before he was aware of her presence. She took the door to her right and entered a room that was empty apart from what looked like, to the untrained eye, some rusty armour. The valkyrie however recognised an emblem that was engraved on an amulet. She picked is up and scrubbed off the decades of rust "The eye of Teluma..." she whispered under her breath. She placed the amulet around her neck and felt the magical aura surround her (Astrid gains 5 magic).
Looking around her she saw the now familiar four doors. She took the one to her left and found the next chamber to also be empty except for a plant known as foxsnipe that almost miraculously was growing in the gloom between a crevice of the stone wall. "It seems the gods are smiling on me at last" the female warrior muttered, and went to pluck the plant from the wall...
"I think you'll find that's mine!" boomed a voice from across the chamber. Astrid looked and saw, filling the doorway straight ahead, was the stout frame of a barbarian warrior. Barbarians had a habit of claiming all and sundry that their eyes fell on, but Astrid saw no reason why she should back down. The two warriors gripped their weapons and circled each other... ----------- Astrid avoids any monsters and gains 5 magic. Which may come in useful when using the cloak.
Fenrir and AK need to submit their stats to me via PM should they wish to fight. The highest stat will attack first, then the second, then the third. If they choose to instead run they can submit up to 3 luck (one for each stat). They will get three roles to counter/avoid the enemy's attack and then escape. They will take any damage that is inflicted before they make their escape.
Astrid alternatively can use her cloak to escape. And so we return to our battling warriors. One as broad as he was tall, heaving a large battle hammer, the other nimble and slight, her movements quicker than air. Drinlarr stats: Strength 8, Magic 6, Skill 5 (Luck 3) Health 7
Astrid stats: Strength 8, Magic 3, Skill 0 (Luck 4) Health 7
Round 1: D strength 8 + dice 3 = 11 A strength 8 + dice 4 = 12 Drinlarr loses 1 health.
D magic 6 + dice 6 = 10 A magic 3 + dice 5 = 8 Astrid loses 2 health.
D skill 5 + dice 6 = 11 A skill 0 + dice 5 = 5 Astrid uses 1 luck to avoid losing 6 health (and death).
D skill 5 + dice 3 = 8 A skill 0 + dice 6 = 6 Astrid loses 2 health.Round 2:D strength 8 + dice 6 = 14 A strength 8 + dice 3 = 11 Astrid uses 1 luck to avoid losing 3 health (and death).
D strength 8 + dice 4 = 12 A strength 8 + dice 6 = 14 Drinlarr loses 2 health.
D magic 6 + dice 2 = 8 A magic 3 + dice 1 = 4 Astrid uses 1 luck to avoid losing 4 health (and death).
D magic 6 + dice 5 = 11 A magic 3 + dice 4 = 7 Astrid uses 1 luck to avoid losing 4 health (and death).
D magic 6 + dice 5 = 11 A magic 3 + dice 6 = 9 Astrid loses 2 health.D skill 5 + dice 1 = 6 A skill 0 + dice 2 = 2... Astrid has run out of luck and loses 4 health...The barbarian panted heavily, he had taken a few wounds and his health was low. As the valkyrie lay dying at his feet he reached again for his map, the symbols shuffled and, and he realised that he had perhaps been holding it the wrong way round. The outer row of chambers has disappeared, corresponding with his suspicions and the rumbling noise he had earlier - they must have been sealed off... or perhaps ceased to exist in some way or another. He could see he was close, oh so close. ----------- Astrid loses 10 health, and only had 7 to give... so dies ....Drinlarr loses 3 health but gains 1 luck and may take Astrid's invisibilty cloak (which requires 2 magic + 1 health to use). She has no gold to take. If you take the cloak, please mention your discovery in your in forum comment, also the next two directions you wish to take.
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AK_Brickster
Innkeeper
Scouting the Lenfel Border
Posts: 3,272
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Post by AK_Brickster on Jan 23, 2017 6:52:34 GMT -8
Drinlarr, though heavily wounded, let out a mighty victory bellow after defeating the nimble adversary. He snatched the glistening cloak from the corpse, and turned to take the door in the direction he perceived to be west. He knew now based on the enchanted map's updated information that there was a key through that door. Once acquired, he would backtrack into this room, since he knew the corpse would not pose a further threat to his passage back toward the center of this infernal maze.
Just as he was turning to leave, his foe let out a final death sigh, rolling over in the process. A glint from around her neck caught his eye. Drinlarr snatched a glistening amulet from around her neck, tucking it into his belt. "She won't be needing this anymore," he grunted.
And with that, he gathered what strength he had, stepped toward the door, and with a heave, hurled it open and stepped into the adjacent room.
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Jan 25, 2017 3:55:24 GMT -8
Sling Mau slid silently through the shadows into the room straight ahead (or straight ahead for him at least).
The chamber had the usual 4 exits but the doorways to his right and straight in front of him seemed to be blocked as if by a rockslide.
He searched the room and at last found what he sought amongst the rubble - a key. He held it aloft in an attempt to gain more light and inspect it more closely, but the darkenend chamber offered limited lumination.
Placing the key inside his robes the ninja exited the room by the door that he had entered from and found his original chamber to still be vacant. The quest for the centre had begun.
----------- Sling Mau finds the second key. Josdu, please choose your next two directions. To avoid confusion lets try and use north/south/east/west assuming that the top of the map is north. If you want to build a small MOC showing the discovery of the key I'll also give you some gold.
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josdu
Outlaws
Marooned on the Island of Lost Souls
Posts: 1,176
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Post by josdu on Jan 26, 2017 6:12:48 GMT -8
Sling Mau, hearing a slight, disturbing rumble, slipped to his right ( South/Down), planning to follow up with a left turn ( East/Sideways). First, however, he cast a cautious look about the room...
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