Post by Ot the Cook on Jan 11, 2015 11:09:46 GMT -8
LOCAL CHALLENGE XX - The Inaugural Loreesi Riderball Tournament!
Loreesi Riderball is a game similar to polo, where teams of three compete on horseback to score goals by hitting a heavy leather ball with paddle-shaped clubs. The equestrian culture of Loreos makes this game popular all across the domain.
Build and show your team of three riders ready to compete in the tournament! You are encouraged to create your own regional team colors, mascot, and coordinating uniforms, like the Dalmanutha Dockhands in their scarlet and black pictured above. Entry date is 1/31, with the tournament taking place in February.
Each rider has four attributes that may be assigned a point value from 1 to 3, with no more than 8 points total among all attributes:
Coordination (Offense) - A rider's ability to handle the ball past the defense and gain a shooting position.
Finesse (Offense) - A rider's ability to shoot the ball through hooves, paddles, and the defense to score a goal.
Agility (Defense) - A rider's ability to move to prevent an offensive attack.
Perception (Defense) - A rider's ability to foresee where a shot will be directed and block it.
Each skill will come into play at specific points during the game. A skill with a value of 1 will succeed on a die roll of 1 or 2. A skill with a value of 2 will succeed on a die roll of 1, 2, or 3. A skill with a value of 3 will succeed on a die roll of 1, 2, 3, or 4.
Each team assigns its #1, #2, and #3 rider. The game progresses with the winner of a coin toss taking offense first. Each rider will get the chance to gain position, and if successful, take a shot.
If the attacker's Coordination roll succeeds, he gains position and may take a shot if the defense's Agility roll fails or succeeds with a lower number. The defender wins a tie.
If then the attacker's Finesse roll succeeds, he scores a goal if the defender's Perception roll fails or succeeds with a lower number. The attacker wins a tie.
When all three riders on offense have completed their plays, the two teams switch offensive and defensive sides. Each team will play three rounds of offense and three rounds of defense, so the highest possible score is 9 points.
In round 1, the matchups will be #1 vs. #1, #2 vs. #2, and #3 vs. #3. In round 2, the matchups will be #1 vs. #2, #2 vs. #3, and #3 vs. #1. In round 3, the matchups will be #1 vs. #3, #2 vs. #1, and #3 vs. #2.
The Dalmanutha Dockhands enter the tournament as follows:
#1: Ajar - Coordination 2, Finesse 2, Agility 2, Perception 2
#2: Daw - Coordination 3, Finesse 3, Agility 1, Perception 1
#3: Trop - Coordination 2, Finesse 1, Agility 2, Perception 3