|
Post by Ot the Cook on Jan 11, 2015 11:09:46 GMT -8
LOCAL CHALLENGE XX - The Inaugural Loreesi Riderball Tournament!
Loreesi Riderball is a game similar to polo, where teams of three compete on horseback to score goals by hitting a heavy leather ball with paddle-shaped clubs. The equestrian culture of Loreos makes this game popular all across the domain.
CHALLENGE RULES: Build and show your team of three riders ready to compete in the tournament! You are encouraged to create your own regional team colors, mascot, and coordinating uniforms, like the Dalmanutha Dockhands in their scarlet and black pictured above. Entry date is 1/31, with the tournament taking place in February.
Each rider has four attributes that may be assigned a point value from 1 to 3, with no more than 8 points total among all attributes: Coordination (Offense) - A rider's ability to handle the ball past the defense and gain a shooting position. Finesse (Offense) - A rider's ability to shoot the ball through hooves, paddles, and the defense to score a goal. Agility (Defense) - A rider's ability to move to prevent an offensive attack. Perception (Defense) - A rider's ability to foresee where a shot will be directed and block it.
Each skill will come into play at specific points during the game. A skill with a value of 1 will succeed on a die roll of 1 or 2. A skill with a value of 2 will succeed on a die roll of 1, 2, or 3. A skill with a value of 3 will succeed on a die roll of 1, 2, 3, or 4.
Each team assigns its #1, #2, and #3 rider. The game progresses with the winner of a coin toss taking offense first. Each rider will get the chance to gain position, and if successful, take a shot.
If the attacker's Coordination roll succeeds, he gains position and may take a shot if the defense's Agility roll fails or succeeds with a lower number. The defender wins a tie.
If then the attacker's Finesse roll succeeds, he scores a goal if the defender's Perception roll fails or succeeds with a lower number. The attacker wins a tie.
When all three riders on offense have completed their plays, the two teams switch offensive and defensive sides. Each team will play three rounds of offense and three rounds of defense, so the highest possible score is 9 points.
In round 1, the matchups will be #1 vs. #1, #2 vs. #2, and #3 vs. #3. In round 2, the matchups will be #1 vs. #2, #2 vs. #3, and #3 vs. #1. In round 3, the matchups will be #1 vs. #3, #2 vs. #1, and #3 vs. #2.
The Dalmanutha Dockhands enter the tournament as follows: #1: Ajar - Coordination 2, Finesse 2, Agility 2, Perception 2 #2: Daw - Coordination 3, Finesse 3, Agility 1, Perception 1 #3: Trop - Coordination 2, Finesse 1, Agility 2, Perception 3
Good luck!
|
|
|
Post by thedonald13 on Jan 26, 2015 9:14:27 GMT -8
LCXX entry: High Horses LC XX - East Stowburn Riderballers by THEDONALD13, on Flickr One of East Stowburn's best Riderball squads, the Gold Town High Horses, are off to compete in the Loreesi Grand Tournament! Baz - C3 F1 A1 P3 Ridley - C2 F2 A1 P3 Wes - C2 F2 A1 P3
|
|
|
Post by gid617 on Jan 26, 2015 9:23:44 GMT -8
#1: Alfred - Coordination 3, Finesse 2, Agility 1, Perception 2 #2: Henry - Coordination 2, Finesse 1, Agility 2, Perception 3 #3: Malcom - Coordination 1, Finesse 2, Agility 3, Perception 2
|
|
|
Post by Mark of Falworth on Jan 26, 2015 18:12:03 GMT -8
"The Mountain Riders" (Loreos LC20) The Mountain Riders by Mark of Falworth, on Flickr #1: Theo Thistle - Coordination 3, Finesse 3, Agility 1, Perception 1 #2: Dracul "The Slappa" - Coordination 1, Finesse 1, Agility 3, Perception 3 #3: Buffy Bernard - Coordination 2, Finesse 2, Agility 2, Perception 2
|
|
|
Post by mattiusxavier on Jan 27, 2015 9:15:30 GMT -8
The Morastian Blaze Team lead - Paulius Xavier with his basher. - Coordination 2, Finesse 2, Agility 2, Perception 2 Team second - Hector (with the black hair) - Coordination 3, Finesse 3, Agility 1, Perception 1 Team third - Octavius Xavier (with the cropped brown hair) - Coordination 2, Finesse 1, Agility 3, Perception 2
|
|
|
Post by Erathor Pridenar on Jan 27, 2015 9:51:50 GMT -8
My entry is virtually done, and yes, photos will be taken on Saturday. I really have a thing about last minute entries....
|
|
|
Post by mattiusxavier on Jan 27, 2015 11:13:36 GMT -8
In my opinion...the more entries we have the more fun the tournament will be.
|
|
|
Post by thedonald13 on Jan 27, 2015 11:29:13 GMT -8
Someone needs to put together a Riderball arena!
|
|
|
Post by Erathor Pridenar on Jan 27, 2015 11:54:31 GMT -8
Yeah, that would be great, Don! Might have a go myself.
|
|
|
Post by mattiusxavier on Jan 28, 2015 5:23:02 GMT -8
I imagine plenty of pillars and a field with a goal section.
|
|
|
Post by crazylama on Jan 29, 2015 13:12:24 GMT -8
From right to left: team captain Derac Malthus, team second Brenek Gratide, team third Hrad Trembast. #1 Derac: Coordination 2, Finesse 3, Agility 1, Perception 2 #2 Benek: Coordination 1, Finesse 3, Agility 3, Perception 1 #3 Hrad: Coordination 3, Finesse 1, Agility 2, Perception 2 They may be late to the field but they finish strong! I figured the best way to start strong in Loreos would be to jump into the first LC
|
|
|
Post by Ot the Cook on Jan 29, 2015 13:23:00 GMT -8
Keep the entries coming! Can we get two more? 8 teams would mean nobody gets a bye in the first round.
|
|
The Brothers of Torith
Roawian Overseer
Loreos Faction Liason
Wondering the northern plains of Loreos
Posts: 165
|
Post by The Brothers of Torith on Jan 29, 2015 15:29:13 GMT -8
l to r Richard, Fredrick, Louis #1 Fredrick : Coordination 3, Finesse 2, Agility 2, Perception 1 #2 Richard : Coordination 2, Finesse 3, Agility 1, Perception 2 #3 : Coordination 2, Finesse 1, Agility 3, Perception 2
|
|
|
Post by Ot the Cook on Jan 29, 2015 18:10:42 GMT -8
Remember: each rider can only have a total of 8 points, with each attribute between 1 and 3. Please double-check to make sure your riders are legal!
|
|
|
Post by Erathor Pridenar on Jan 29, 2015 21:47:38 GMT -8
It's OK, I have mine coming on Saturday and I'm pretty certain BrickThinker will be returning to the LoR with some figs!
|
|