Fenrir Lawder
Garheim
Exploring the great lands of Garheim!
Posts: 39
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Post by Fenrir Lawder on Jul 6, 2016 13:26:11 GMT -8
Being surprised by the sudden trap Astrid took a moment before making her way to the left door...
Pit of daggers
skill 6 magic 4 strength 3
Astrid
Skill 8 Magic 6 Strength 2
Health 25
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Yorick
Garheim
Encountering foes in an unknown land
Posts: 295
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Post by Yorick on Jul 8, 2016 6:50:31 GMT -8
As Fa'ya'yo looked around the room, trying to decide where to go, he felt a glooming despair. Where is the center of this place? What am I doing? He turned around, thinking he might be going in the wrong direction. He saw a small movement in the corner of his eye. A small eye was hiding I the shadows to his right.
"Well, you are an ugly one!"
The faun pointed his ironwood staff towards the center of the horrible little creature. (5 magic, 5 skill, 4 strength, 24 health)
A faint humming sound filled the room, coming from the orange crystal in the top of his staff.
"I doubt a little beholder like you has dealt with Faun magic before!"
The eye began to shriek and slowly headed towards the middle door.
"Lets see where that door goes!"
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Jul 8, 2016 7:27:18 GMT -8
Astrid VS the Pit of daggers
The female warrior stood tentatively on the edge of the pit. She would have to scrabble round the edge to avoid falling to a spikey death Astrid put her hand onto the wall and swung herself out over the pit... 1.Pit skill 6 + dice 6 = 12.Astrid skill 8 + dice 6 = 14. Pit loses 2 danger. 11 remaining.
Pit magic 4 + dice 6 = 10. Astrid magic 6 + dice 5 = 11. Pit loses 1 danger. 10 remaining. Her hand slipped sending gravel into the pit...
Pit strength 3 + dice 1 = 4. Astrid strength 2 + dice 1 = 3. Astrid loses 1 health.
2. She scrabbled for a handhold as she hung dangerously over the daggers...
Pit skill 6 + dice 6 = 12. Astrid skill 8 + dice 1 = 9. Astrid loses 3 health.
Pit magic 4 + dice 3 = 7. Astrid magic 6 + dice 3 = 9. Pit loses 2 danger. 8 remaining.
Her foot slipped, and she jarred her knee...
Pit strength 3 + dice 5 = 8. Astrid strength 2 + dice 3 = 5. Astrid loses 3 health.
3. Pit skill 6 + dice 3 = 9. Astrid skill 8 + dice 1 = 9. Even.
A stone came loose in her hand and she wobbled over the edge...
Pit magic 4 + dice 5 = 9. Astrid magic 6 + dice 1 = 7. Astrid loses 2 health.
Pit strength 3 + dice 2 = 5. Astrid strength 2 + dice 3 = 5. Even.
4. Pit skill 6 + dice 6 = 12. Astrid skill 8 + dice 6 = 14. Pit loses 2 danger. 6 remaining.
Pit magic 4 + dice 2 = 6. Astrid magic 6 + dice 5 = 11. Pit loses 5 danger. 1 remaining.
She was almost there. Her foot searching for a safe foothold...
Pit strength 3 + dice 2 = 5. Astrid strength 2 + dice 2 = 4. Astrid loses 1 health.
5. Pit skill 6 + dice 2 = 8. Astrid skill 8 + dice 1 = 1. Pit loses 1 danger. 0 remaining.
Astrid swung out for the last time and landed safely on the other side and took the left door. ..
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Astrid gains 1 luck for a successful task but she loses 10 health in the process. Sorry that the story was a bit different in this one. The 'rolls' seemed to take a lot longer than I thought they would, and I didn't have the time nor inspiration for a full story, but you can imagine the sort of thing
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Merc
Garheim
Posts: 143
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Post by Merc on Jul 11, 2016 3:36:06 GMT -8
After plucking the herb, Elias decided that he will go straight.
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Jul 11, 2016 7:03:31 GMT -8
In other areas of the labryinth wizards, ninjas and other warriors continued their quests without confrontation, but we return to the fate of a plucky young faun, who had encountered the 'eye of despair. Would even his natural optimism hold out against such a crushing force of evil? As Fa'ya'yo looked around the room, trying to decide where to go, he felt a glooming despair. Where is the center of this place? What am I doing? He turned around, thinking he might be going in the wrong direction. He saw a small movement in the corner of his eye. A small eye was hiding I the shadows to his right.
"Well, you are an ugly one!"
The faun pointed his ironwood staff towards the center of the horrible little creature. (5 magic, 5 skill, 4 strength, 24 health)
A faint humming sound filled the room, coming from the orange crystal in the top of his staff.
"I doubt a little beholder like you has dealt with Faun magic before!"
But the eye held much strong magic than the faun knew... eye magic 4 + dice 4 = 8 Fa'ya'yo magic 5 + 1 = 6. F'y'y loses 2 health.The faun leapt back at the shock, a pervading doubt beginning to invade his mind... eye skill 3 + dice 3 = 6 F'y'y skill 5 + dice 2 = 7. Eye loses 1 health.The faun regained his stance and dealt the eye a sharp blow with his staff... eye strength 2 + dice 6 = 8 F'y'y strength 4 + dice 2 6. F'y'y loses 2 health.The eye retaliated, lashing out a the faun with it's sharp tentacles. eye magic 4 + 6 = 10 F'y'y magic 5 + 6 = 11. Eye loses 1 health.
Fa'ya'yo was wounded but still managed to cast out a small spell, confusing the evil eye for a moment. eye skill 3 + dice 4 = 7 F'y'y skill 5 + 6 = 11. Eye loses 4 health...The spiritely faun took that moment of confusion to twirl his ironwood staff in the air, dealing the beast a painful blow... eye strength 2 + dice 3 = 5. F'y'y strength 4 + dice 6 = 10.With one final strike the eye began to shriek and wither and slowly headed towards the middle door. "Lets see where that door goes!" said the faun, unbowed by his recent scrape with the eye of despair. ------------------------------
Fa'ya'yo gets 1 luck for a successful conflict but loses 4 health. He heads through the door straight-ahead, which brings all our warriors to round 4...
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Jul 18, 2016 7:25:36 GMT -8
Round 4
And so having spread our attention to the many exploits around the maze, as warriors fought and triumphed, some pausing for rest, some seemingly walking round in confusion, we return to the quest of one veteran warrior...
Rulf the Orange exited the chamber where he had slew the imp and took the door to his left. He entered another almost identical chamber. There were four doors this time, one straight ahead, one to his left, another to his right, and the one behind him that he had just moments ago passed through. He felt as if he was making good headway, it seemed a step in the right direction.
He adjusted the grip on his sword, something was not right. He felt uneasy, and an unsettling breeze blew through the chamber. Blocking his path, in the centre of the room, was what looked like a pile of rubble. Stones that had perhaps fallen in from the ceiling. He looked up, but the chamber's ceiling seemed intact.
Strange, he thought. A slow rumble began to reverberate around the room. An earthquake? The pile of rocks, shuddered and moved, taking a new shape and form until they rose to become a large humanoid shape. It was a stone golem.
Golem
Strength 5 Magic 4 Skill 4
(Health 13)
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Fritzix, please submit your points in the forum using a short story. You may also include a small 8x8 MOC if you wish. Once you've done this I'll crunch the numbers and write up the result, then move on to the next player. Deadline - Thursday! (Although I may write another start the next players entry on Wednesday to keep things moving
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Jul 20, 2016 1:00:06 GMT -8
Uttering a sigh Mau settled his eyes upon the door directly before him (ie. straight) as his choice of where to head next and moved towards it. The Ninja known as Sling Mau passed silently through the door straight ahead. He entered another chamber identical to the last. A wall to his left, a door straight ahead and a door to his right, almost as if he was skirting the edge of the maze. In the centre of this room however lay the body of a recently slain imp... ----------------- Sling Mau rests and gains 1 health. You may enter an in forum comment as to your next destination or PM.
It must have been the time to stumble upon dead bodies, as in another part of the maze the sage, or The Doctor, as he preferred also continued straight and found in the centre of his room a recently dead goblin. The room had three doors, the one he had entered through, one to his right and a wall to his left, as if he also, like the Ninja Sling Mau was skirting the edge of the labryinth. "I must be skirting the edge of the labryinth in a anti-clockwise direction" he thought to himself. ----------------- The Doctor rests and gains 1 health. You may enter an in forum comment as to your next destination or PM.
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josdu
Outlaws
Marooned on the Island of Lost Souls
Posts: 1,176
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Post by josdu on Jul 20, 2016 5:48:07 GMT -8
Mau paused an instant to speculate. The best thing would be if he could go right and then straight to the center of the maze, but that sounded too easy. Plus, someone had clearly gone that way recently, and it was risky to follow. But he wasn't going to back off becuase of some unknown foe, rather he hoped he could follow in the other's footsteps and avoid all the other threats that way, so he slipped off to his right.
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Jul 22, 2016 6:36:34 GMT -8
Elsewhere, after a narrow escape from plunging into the pit of daggers, Astrid the Valkyrie took the left door and entered a new room. The room she entered had four doors, one on each of the four walls. But the doors weren't Astrid's primary concern. Stood quarrelling in the middle of the room were three goblins. "I'm tellin' ya it's left!" squawked one, "We've been goin' left all day! I tell ya it's right!" spat one of the others. It was the third goblin that first noticed the Valkyrie's presence. "Ear, lads, maybe we've found some lunch after alls" he said, licking his lips and jabbing a pointy dagger towards the female warrior. Astrid had no intention on becoming lunch, but she knew goblins could be tricksy creatures, with just a hint of magic to back it up. She was outnumbered, but knew if she could defeat the first two, then the third goblin would flee...
Three goblins
Skill 4 (x3) Strength 2 (x3) Magic 1 (x3)
Health 7 + 7 + 7
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Fenrir, you only need to submit one set of stats - but will fight the goblins at the same time. I will do 3 skill rolls, doing damage to each goblin individually, then 3 strength rolls and so on, until two of the goblins are dead. Please submit your points in the forum using a short story and MOC if possible. Deadline, next Tuesday
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Fritzix
Outlaws
Champion of the Brawl
conspiring
Posts: 113
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Post by Fritzix on Jul 24, 2016 7:20:19 GMT -8
When the mighty golem rose Rulf made a step backwards smiling wolfishly: "Finally ..., some real combat!" He prepared himself and waited for the golem to make his first move. He knew this one will be harder ... Golem by Fritzix, on Flickr Golem
Strength 5 Magic 4 Skill 4
(Health 13)
---------------------------- RulfStrenght 6Magic 5Skill 4(Health 21) After the fight, Rulf will go forward.
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Jul 25, 2016 1:04:13 GMT -8
And so we return to our veteran warrior Rulf the Orange who has disturbed a stone golem...
Rulf knew that his best chance of survival was attack, and so leaped at the golem with all his might (strength 6 + dice 5 = 11). The golem reeled back in surprise and attempted a swing at the knight (strength 5 + dice 3 = 8. Golem takes 3 damage, 10 health remaining).
The golem, crumbled and reformed, swinging again at the knight from a different angle (magic 4 + dice 5 = 9), but Rulf had sensed the attack and parried the creature's devastating swing (magic 5 + dice 6 = 11. Goldem takes 2 damage).
Rulf took advantage of his upperhand and struck swiftly with his sword (skill 4 + dice 6 = 10. Golem skill 4 + dice 2 = 6. Golem takes 4 damage). The knight's seasoned muscles bulged and flexed as he dealt the monster another blow (strength 6 + 5 = 11. Golem strength 5+ dice 5 = 10. Golem takes 1 damage).
Enraged the golem yet again crumbled and reformed behind the knight (Golem magic 4 + dice 4 = 8) but the knight's experience and instinct held, and he defended the attack (magic 5 + dice 5 = 10. Golem takes 2 damage. 1 health remaining...).
Rulf could feel that victory was in his grasp, but he was beginning to tire, his age catching up with him. He paused for second too long and the Golem struck (Golem skill 4 + dice 6 = 10. Rulf skill 4 + dice 4 = 8. Rulf loses 2 health). The Golem batted the knight with his large rocky fist and Rulf stumbled to the floor.
Summoning the last remains of his strength, the veteran warrior launched himself at the Golem with one final roar! (Strength 6 + dice 4 = 10. Golem strength 5 + dice 2 = 7... Golem takes 3 damage...). The warriors sword struck a crack in the Golem and a piercing light filled the room. The Golem fell down dead, or as dead as a pile of rocks can be. The knight kicked one of the rocks just to make sure, it clattered across them room. Whatever sorcery there had been, was gone.
Rulf dusted himself off and headed for the door straight ahead.
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Rulf loses 2 health but gains 1 luck for a successful task. I really like the MOC, even though it was a little late (and is it just me, or are the Golem's thumbs upside down?), so I'm going to give 2 gold.
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Jul 25, 2016 1:21:04 GMT -8
Six chambers away and slightly to the right a plucky young Faun called Fa'ya'yo was continuing his quest. Having shaken off the last remaining effects of the eye of despair the faun continued straight ahead. The room he entered was just like the last. Four doors, another one ahead, one to his left, one to his right, and the one he had passed through. In the middle of the room stood a slightly different more tricksy foe. "Hallo!" chirped the faun, and the imp turned and shrieked, leaping and clawing at the young travellers face...
Imp
Skill 3 Magic 2 Strength 1
Health 6
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Yorick, please submit your points in the forum using a short story and MOC if possible. Deadline, wednesday/thursday.
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lilcurt
Outlaws
Back Home, Somewhere along the Lenfeld, Garheim Border Preparing for winter :)
Posts: 1,041
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Post by lilcurt on Jul 25, 2016 12:25:56 GMT -8
This is definitely not a task for the faint of heart, said the doctor. I hate seeing any living creature dead. I need to get out of this room. And with that the doctor takes the door to his right.
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Fenrir Lawder
Garheim
Exploring the great lands of Garheim!
Posts: 39
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Post by Fenrir Lawder on Jul 25, 2016 13:03:42 GMT -8
Not wanting to be on the menu Astrid quickly launched a attack against the closest goblin. If she wins she will take the left right door.
Three goblins
Skill 4 (x3) Strength 2 (x3) Magic 1 (x3)
Health 7 + 7 + 7
Astrid
Skill 3 Magic 4 Strength 5
Health 15
(EDIT: You've submitted more Skill points than you have. Please amend! - andhe, Maze Master)
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andhe
Squire
More building, less talking.
Posts: 948
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Post by andhe on Jul 29, 2016 2:20:57 GMT -8
Elias the Wizard had left a dead goblin, a dead imp, and a battle with someone unknown sorceror (who had also vanished into thin air) all behind him. He felt he was making good headway towards the centre of the maze, but wasn't fully prepared fror the next challenge that awaited him.
He entered a room identical to the one where he had found the grumbleweed. Four, one straight ahead, one to his right and left and one behind him that he had just passed through.
As warrior not unfamiliar with magic, he immediately sensed a dangerous presence. A force in the room that saught to cause him harm. Out of the shadows, its fangs dripping, its claws scraping on the cold stone floor, its tail lashing from side to side... was a Vilderbeast.
Vilderbeast
Magic 4 Strength 4 Skill 2
Health 10
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Merc, please submit your points in the forum using a short story. You may also include a small 8x8 MOC if you wish. Once you've done this I'll crunch the numbers and write up the result, then move on to the next player. Deadline - Monday!
Meanwhile, in two other parts of the labryinth, a portly Barbarian and a warlock also continue their quests. Drinlarr and Malekk both enter rooms with four walls, a door on each and nothing much else to see. Drinlarr decides to rest (+1 health) seating his stout frame onto a rough hewn stone. Malekk finds some food, if you can call shadow mushrooms 'food', but they would give him sustenance while he decide which way to go next (+2 strength).
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Ak and Drakk, please submit your next turn decision in the forum using a short story, and MOC if you choose. Deadline Monday. Once Yorick, Merc and Fenrir submit their points this also brings us to the end of Round 4!
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