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Post by Ayrlego on Mar 30, 2016 17:36:20 GMT -8
Greetings All, Please find below an idea I’ve had kicking around in my head for the last month or so, I thought I’d share it and see what you, my fellow Roawian’s think. I hope this discussion is ok with the King’s Council. Activity has been a bit slow around here of late and I’m hoping that this proposal may stimulate some friendly competition and builds. For this idea, I make a rather large assumption, which is that at the conclusion of the current Global Challenge, all factions will have an official presence in the Western Isles. Although I recognise that results now effect the storyline, I think the time has come for all factions to be able to explore the new lands and that creativity should not be sacrificed for global story line purposes. Sometimes, as a pleb here, I get the feeling that the storyline is far more developed than what the average member is allowed to see. That's great, but revealing it at a snails pace (in my opinion) doesn't stimulate active participation for the average member. Please, I don't mean to offend anyone by these comments, and I come to you with a proposal to try and stimulate greater activity around here. My idea is that all factions basically race to build up their colony in an ongoing global challenge of sorts, that all builders, regardless of collection size or skill level can participate in and influence the result of. We have a lot of newer builders joining up, and I see this as a way they can actively participate and feel that their participation is important. I recognise this challenge will require an amount of administration time from the organiser. I am fully prepared to commit to the administration with the approval and direction of the KC. My posting to (officially) the most boring position possible has just been extended for another year (mid 2018) so I think I can safely say I have the time for this. I have set out the next post to resemble the opening post in the challenges (for now) imaginary thread, hopefully it makes my proposal clear. Please feel free to add suggestions or anything below, or just tell me to get off my soap box... Cheers,
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Post by Ayrlego on Mar 30, 2016 17:40:01 GMT -8
Western Isles, Colonisation Global Challenge
The race is on! All four factions now have a presence in the Western Isles and all the resources of Roawia are behind building up these colonies. Which faction will dominate the new world?
This challenge is designed to show the development of the four main settlements belonging to each of the factions of Roawia. By submitting builds showing the development of your faction’s settlement, these settlements will grow in size.
Settlements
Lenfald: Port Emerald Garheim: (name TBD) Loreos: (name TBD) Outlaws: (name TBD)
Categories of Buildings
Economy – These buildings show the economic development of the colony and can include artisans, craftsmen and industry. Examples may include (but are not limited to): Markets, blacksmith, taverns etc.
Military – These buildings show the military development of the colony. Examples may include (but are not limited to): Fortifications, barracks, armouries etc.
Governance – These buildings show the development of administration and infrastructure in the new colony. Examples may include (but are not limited to): Governors palace, ports and harbours, road building, post offices, irrigation projects etc
Agriculture – These buildings show the development of agriculture and your colonies ability to feed itself. Examples may include (but are not limited to): Farms, plantations, silos etc
Size:
Builds of each of the types shown above will be worth a different amount of points for your settlement. As your settlement gains points, it can grow and advance in level. The overall winner of this challenge will be the faction with the most developed settlement by the due date. As the first coloniser of the new world, Lenfald’s Port Emerald begins with the advantage of all builds in New Lenfald to date. Scores will be updated regularly and can be found in the post below. Points will be awarded as follows:
Bignette: (16x16 with limited overhang) = 1 point
Restricted: (32x32 with limited overhang) = 3 points
Unrestricted: (>32x32, no limit) = 5 points
Builders should post their creations in this thread. Posts must include: 1. The builder’s faction 2. The Category of the building (eg. Economy/military/governance/agriculture) 3. The size of the build
Eg. Lenfald / Military / Restricted
Levels.
Settlement levels and their requirements are shown below. NB: Point requirements show the cumulative (running total) number of points required.
Level One - Hamlet Economy: 20 points Military: 15 points Governance: 10 points Agriculture: 20 points
(further levels to be developed depending on the reaction to this idea.)
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Post by Ayrlego on Mar 30, 2016 18:22:17 GMT -8
Now, obviously the idea needs to be further developed if we were going to implement it, but I think the possibilities of this type of ongoing challenge could be endless.
For example. Say Lenfald goes nuts with economic buildings, but falls behind with military buildings, while say Loreos on the other hand, builds the strongest military presence in the isles. On seeing this, the leadership may decided to have a Local challenge for both factions. Loreos with their military might decides to raid the riches of New Lenfald. So the local (two faction) challenge focuses on this scenario. Say in this hypothetical local challenge Loreos wins. They sack New Lenfald before withdrawing. As a result Port Emerald has a number of points taken off it, and decreases in settlement level.
Another example could be that the Outlaws decide to build a lot of taverns. I mean alot! But they don't invest much in agriculture. The settlement begins to suffer food shortages. This could lead to an Outlaw local challenge to build farms or show their members stealing food from other colonies. The results are really positive and their settlement gets to increase a level.... or the results are poor, and the settlement starves thus decreasing in level...
If successful, this system could be expanded to include new settlements. Should your faction choose to concentrate on one settlement, or risk building several small ones....?
Anyway just throwing this out there for your thoughts. Like I said in the first post, I don't mean to detract in anyway from the great work here. I'm just trying to suggest ways LoR 2.0 could develop.
Look forward to hearing your thoughts!
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Post by crazycrownieguy on Mar 30, 2016 18:35:52 GMT -8
Just posting to show my approval of the idea as a member of the KC (note, this just means that I would support the idea becoming reality). It seems like a great way to involve the members more, and would help to develop the isles. I will post my thoughts more in depth after I have thought over the concept a bit. CCG
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josdu
Outlaws
Marooned on the Island of Lost Souls
Posts: 1,176
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Post by josdu on Mar 31, 2016 11:05:37 GMT -8
Sounds like it could be an engaging GC to me.
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Lego3364
Lenfald
Gotta love Cracklink
Posts: 574
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Post by Lego3364 on Mar 31, 2016 11:32:38 GMT -8
I thinks it sounds fun! In my mind the points seem a bit high. I think it's about 13 Unrestricted builds to complete hamlet. Maybe take 5 points off each category because it's the first level.
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Post by Ayrlego on Mar 31, 2016 22:46:55 GMT -8
I thinks it sounds fun! In my mind the points seem a bit high. I think it's about 13 Unrestricted builds to complete hamlet. Maybe take 5 points off each category because it's the first level. Hmmm, you're definitely right Lego3364. I admit I havn't put a lot of thought into the actual scoring yet, that was more just an example. Perhaps if there is enough intrest we could further develop the concept in this thread as a collaboration??
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Post by Kingdomviewbricks on Apr 25, 2016 20:38:06 GMT -8
I've been considering this proposal and I think it is an excellent idea, and would definitely build for it. I think it would be nice way to increase activity, and to continue developing the colonies when the storyline shifts back to the mainland. It is definitely a more complicated game mechanic then LoR typically uses, but I don't think that's a bad thing, especially as it would be somewhat separate from the main story. That way we can attract builders who like a more complex point system, but those who don't care for it don't have to participate.
I think this idea is worth further development if the KC approves. Has the KC given any more official word on whether this is possible?
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Post by Ayrlego on Apr 28, 2016 17:51:46 GMT -8
Thanks for your feedback Kingdomviewbricks. I agree that I'd like to see a more complex scoring system trailed. I really do think this could be a lot of fun. As for the KC, well now I am part of it I can say they are quite busy wrapping up the current GC. When we see the results and consequences of this challenge, I'll take this proposal to them for serious discussion. In the meantime, happy to hear any suggestions or even just a comment if you support the idea and would participate. Thanks guys!
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Post by Mark of Siloam on Apr 29, 2016 13:40:34 GMT -8
This idea sounds really interesting to be ongoing. I don't know to what extent, but I would participate. I seems like it could result in some cool faction collaboration.
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Post by mattiusxavier on Apr 30, 2016 13:36:21 GMT -8
I personally like the idea of a more progressive on-going GC that would push us to build as much as we would like towards the new colonies. Frankly I would build for that and I'm sure others would because then it works with a spirit of competitive nature for the fun of it versus what the global story tends to push which is political drabble.
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Post by Ayrlego on May 11, 2016 20:40:32 GMT -8
An update - I've tried to simplify the scoring a bit and added some settlement levels... Settlements
Lenfald: Port Emerald Garheim: (name TBD) Loreos: (name TBD) Outlaws: (name TBD) Categories of BuildingsEconomy – These buildings show the economic development of the colony and can include artisans, craftsmen and industry. Examples may include (but are not limited to): Markets, blacksmith, taverns etc. Military – These buildings show the military development of the colony. Examples may include (but are not limited to): Fortifications, barracks, armouries etc. Governance – These buildings show the development of administration and infrastructure in the new colony. Examples may include (but are not limited to): Governors palace, ports and harbours, road building, post offices, irrigation projects etc Agriculture – These buildings show the development of agriculture and your colonies ability to feed itself. Examples may include (but are not limited to): Farms, plantations, silos etc Size:
Builds of each of the types shown above will be worth a different amount of points for your settlement. As your settlement gains points, it can grow and advance in level. The overall winner of this challenge will be the faction with the most developed settlement by the due date. As the first coloniser of the new world, Lenfald’s Port Emerald begins with the advantage of all builds in New Lenfald to date. Scores will be updated regularly and can be found in the post below. Points will be awarded as follows: Bignette: (16x16 with limited overhang) = 1 point Restricted: (32x32 with limited overhang) = 2 points Unrestricted: (>32x32, no limit) = 4 points Builders should post their creations in this thread. Posts must include: 1. The builder’s faction 2. The settlement they are building in 3. The Category of the building (eg. Economy/military/governance/agriculture) 4. The size of the build 5. A picture/link to the build Eg. (using an example of a previous build by Kingdomviewbricks ) Lenfald / Port Emerald / Military / RestrictedLoR - Port Emerald Harbor Watchtower by Kingdomviewbricks Levels. Settlement levels and their requirements are shown below. NB: Point requirements show the cumulative (running total) number of points required. Level One - Initial SettlementEconomy: 3 points Military: 3 points Governance: 2 points Agriculture: 4 points Level Two- HamletEconomy: 5 points Military: 5 points Governance: 3 points Agriculture: 6 points Level Three - Small VillageEconomy: 10 points Military: 8 points Governance: 5 points Agriculture: 10 points Level Four - Medium Village
Economy: 14 points Military: 12 points Governance: 8 points Agriculture: 14 points Level Five- Large VillageEconomy: 20 points Military: 18 points Governance: 12 points Agriculture: 18 points Does that scoring look like it would work better? I'd say we launch with only the initial settlement levels. Then based on our experience of how quickly factions progress through the levels then we can test and adjust as we go. As usual let me know what you guys think below. This is your chance to potentially shape the direction the game goes in, so don't be shy!
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josdu
Outlaws
Marooned on the Island of Lost Souls
Posts: 1,176
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Post by josdu on May 12, 2016 3:09:46 GMT -8
Sounds good!
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Post by Kingdomviewbricks on May 12, 2016 19:53:27 GMT -8
Glad to see this idea moving forward!
The scoring looks good to me, though it may have to be adjusted depending on how many people participate regularly.
In your original proposal, you mentioned story challenges based on the settlement points, like Loreos attacking Port Emerald, or the Outlaws having a food shortage. Is there a plan to determine when those types of challenges would occur, and how the outcome would be decided?
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Post by thedonald13 on May 19, 2016 12:05:17 GMT -8
My only question is where does Lenfald start at ?
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