SpearralSquid
Garheim
Green is not a creative color.
Posts: 1,049
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Post by SpearralSquid on Mar 5, 2015 6:10:19 GMT -8
I suppose I should clarify that I like the idea of being able to develop more than one character but I don't expect to have two primary characters. I think the implications of a second character would be problematic within the guilds. It would just be nice to be able to develop some people and places that I imagine in Roawia without having to force my character into each situation. I would break it down like this: Guild builds - Require singular primary character LCs - custom requirements set for each one Free builds - Zero restrictions on characters or locations GCs - Either like LCs or within one degree of separation from the primary character This would open up the ability for an outlaw to tell a story about a Loreesi in Garheim with a freebuild if they wanted to (just put their little banner in the corner) while still maintaining some of the cohesiveness that the one character restriction provides. It honestly sounds like the majority of people aren't looking for a radical change to the current system but are voting for a second character just to loosen up the restrictions a little. I think Str0ngbad is right here. Sometimes it feels a little restrictive to have every freebuild directly related to your guy's storyline. Of course, most of mine are, but it would be nice to have a little freedom sometimes. And, as andhe said, it would be good to see what that mischievous camel dealer get up to sometimes!
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Post by Andared on Mar 5, 2015 6:40:51 GMT -8
To me, the choice seems to come down to this:
Are we going to restrict people? Or are we not?
If someone only wants to have 1 character, then that is their choice. No one is stopping them from doing that. The arguments I've seen for only one is that it makes a more "cohesive" and "fleshed out" story...It also makes a flat, one sided, and repetitive storyline. Nearly every popular novel ever written has included more than one perspective. A story greatly benefits from having strong secondary characters.
Now, I can understand only allowing two (simply for the sake of keeping continuity. If someone has 5 characters in 5 different MOCs, that's not really ideal. But keeping it to just 1 seems pointless to me. It doesn't affect people who want to keep the status quo for their character, and it gives freedom to those who want to actually have a realistic storyline that isn't constantly dictated by the Global storyline.
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Post by Andared on Mar 5, 2015 6:42:34 GMT -8
I suppose I should clarify that I like the idea of being able to develop more than one character but I don't expect to have two primary characters. I think the implications of a second character would be problematic within the guilds. It would just be nice to be able to develop some people and places that I imagine in Roawia without having to force my character into each situation. I would break it down like this: Guild builds - Require singular primary character LCs - custom requirements set for each one Free builds - Zero restrictions on characters or locations GCs - Either like LCs or within one degree of separation from the primary character This would open up the ability for an outlaw to tell a story about a Loreesi in Garheim with a freebuild if they wanted to (just put their little banner in the corner) while still maintaining some of the cohesiveness that the one character restriction provides. It honestly sounds like the majority of people aren't looking for a radical change to the current system but are voting for a second character just to loosen up the restrictions a little. I support this system completely.
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SpearralSquid
Garheim
Green is not a creative color.
Posts: 1,049
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Post by SpearralSquid on Mar 5, 2015 7:11:13 GMT -8
I think that you should be able to write from NPC characters' point of view, at least friends/companions/enemies of your main character
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jman44
Guild Masters
Posts: 82
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Post by jman44 on Mar 5, 2015 8:37:36 GMT -8
Yeah to clarify, I think what we are wanting is just to simply not have it necessary for our main character to need to be featured in every build. Basically the best thing would be to not have that restriction and if players just want to focus on their single main character, then that's perfectly fine but if other players want a break or want to approach a storyline that wouldn't fit their main character they should have the freedom to do that with either a second main character or a secondary "sub-character". I mean let's be real guys, allowing a second character wouldn't create THAT much to really any chaos, most of us already have multiple characters in our storyline, whats the big deal about just focusing on another separately? I can make a much better story if I can take some time to develop a secondary character which can set the stage for the next line my main character follows rather than writing out some long and extensive storyline explaining why my character is doing what he's doing. I want to show that with other builds. It's also one of the reasons I was contemplating a move to GoH was because of the two character allowance. Let the players have more freedoms! I say either let us have the secondary character to play as in some builds or just allow us to not have such a strict main character restriction. Maybe he/she needs to show up in every 3 or so builds while allowing our other character(s) to be in those other builds. I also think that should extend to the guild builds because how likely is it that your character can be a master Hero, assassin, merchant, seaman, and mason? Not likely at all so allowing another character to be the one who masters at least a couple of those guilds would not make the story so complicated. I think it should be one character per guild and the achievement of "Master _____" should just be for the player since Guild builds are meant more to augment your building most and then your story.
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AK_Brickster
Innkeeper
Scouting the Lenfel Border
Posts: 3,272
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Post by AK_Brickster on Mar 9, 2015 9:15:46 GMT -8
Poll results are in!
One Character: 11 votes Two Characters: 20 votes More than Two: 1 vote
So by a margin of almost 2:1, the players would like to allow more than one character. We will discuss the results among the KC. Expect a rule-change with some sort of parameters/guidelines in the near future. Thanks for sharing your opinions!
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Rifiröfi
Outlaws
Wolfgang has gone into hibernation indefinitely...
Posts: 78
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Post by Rifiröfi on Mar 24, 2015 5:10:13 GMT -8
Hello everyone, I voted for up to two characters (or at least I think I voted) as long there is a main and a supporting one and their stories complement one another. I agree with Lord Mercat, it happened a few times that I had to include my character in a build even if it messed up his storyline I planned beforehand. In such cases it would have been nice to have a "fallback" player or even a whole team, like Wolfgang's entourage. EDIT- Also, just instantly assuming that character development will be poorer if we allow more characters is a bit presumptuous. How good character development is, or isn't is entirely dependent on the writing ability of the character's author. ... Look, for example, at a Song of Ice and Fire. It is chalk full of brilliant character development and there are dozens upon dozens of characters. Guess what? It's all written by one person! Now, I am not saying that all of our players are George R.R. Martin, but there is no reason why they can't do a good job with multiple characters. Why not at the very least give them the chance? You are absolutely right, if you managed to create an interesting story for one then you should be fine with two too. Guild builds - Require singular primary character LCs - custom requirements set for each one Free builds - Zero restrictions on characters or locations GCs - Either like LCs or within one degree of separation from the primary character I second that. Cheers, Adam
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