The adventurers silently continued their journey through the drafty corridors of the ruins of Fortaan. They entered a room with carvings that covered the walls. “Goblin runes” muttered Grindel quietly “marking their territory perhaps”.
Bandi tightened his grip on his might war hammer. If there was one creature he couldn’t stand it was goblins. “I haven’t come this far to turn back now” the barbarian growled. The other warriors nodded in agreement, some more nervously than others... “But... what does it say?” asked the Halfling thief rather sheepishly, trying not to betray his nerves. Grindel Cragtooth stepped closer to the wall, running his fingers through the carvings. Some were centuries old, others looked freshly chiselled.
“They seem to tell a story... or a warning” the wizard began. “A warning of what lies beyond.... that door!” he span and pointed at a wall. “That is a wall” retorted Sir Robyn “the whole room is a dead end”. The wizard shook his head, reminding himself to have patience, not everyone had the ability to see magical doors... “Look closer!” he insisted.
At first it did indeed look like just another stone wall, but as the party looked closer, the outlines of a door began to reveal themselves. Behind the centuries of carvings, dust, cobwebs and vines was indeed an ancient door.
“I can’t quite make out all of the words. It’s a dialect of goblin unfamiliar to me” said the wizard “but I believe what we seek, is behind this door...”. The adventurers looked at each other with varying degrees of greed and glee. The dragon’s eye was within their reach...
DECISION TIME. Do you explore the room more, looking for clues in the runes? Or do you try and break through with brute force? Make an in character, in forum comment as to what you think they should do. Please remember to sign your character name after your comments and PMs. For any queries, please use the sign-up thread. Good luck!
" We definitly nedd to look around the room for clues to what lies beyond, Just remember you young pups. We look with our eyes not our hands! If something looks intresting let the wizard make sure it is safe first..."
The adventurers spread out around the ruined chamber, cautiously exploring each corner in search for a clue as to how they might open the large door, previously hidden, that now stood between them a potential riches. “Remember not to touch anything!” warned Grindel the wizard. Bandi remembered his encounter with the fear portal and snorted at the suggestion, he wouldn’t make mistake again.
Ardy, the Halfling thief, poked and prodded crevices eagerly with his short dagger, turning over rocks in a vain hope of stumbling upon a key. Sir Robyn, the knight, muttered and shuffled around, his heavy armour beginning to tire him. He sat down heavily on a stone slab. “The sooner we get out of this cursed castle, the better!” he announced to the group. “Well how about getting off your backside and lending a hand?” Ardy retorted. “Humpf!” Sir Robyn scowled and muttered under his breath. If his chances of success didn’t rest so much on the other members of his part remaining alive, then he would have been tempted to cleave a certain halfling’s head from it’s shoulders.
But it was the wizard that stumbled across the first clue. The voices of his bickering companions faded into the distance as his eyes began to read a particularly ancient set of runes, crudely carved centuries before his eyes were to lay sight on them. It was a form of goblish the wizard wasn’t overly familiarly with, despite his years of wisdom and knowledge…
“Hmmm, the word seems to indicate a releasing or letting go… which could translate into unlock depending on what it refers to…” the wizard’s mind began to whirr, recalling the years of ancient language learning as a boy wizard. Now he wished he had paid more attention in class. “This word seems to refer to a guardian, lock, or some sort of safeguard….”.
The others had now joined Grindel by the ruins he was intently studying. “So what does it say?” chirped Ardy. Bandi shifted uncomfortably, the barbarian now wary about the effects of unknown magic, “Enough of this goblish, I say we bash the door down!” he added. “And unleash some goblin booby-trap?” replied Sir Robyn “…what does it say Grindel? What would your choice be…?”.
The wizard stroked his beard and scratched his chin. “Hmmm…”
DECISION TIME. You can offer your suggestions but GRINDEL makes the final decision as to whether to activate the runes. I’ve given you the stats for the door should you decide to try and break it down instead. You can make an in character, in forum comment as to what you think they should do. Please remember to sign your character name after your comments and PMs. For any queries, please use the sign-up thread. Good luck!
Post by AK_Brickster on Mar 19, 2015 8:10:59 GMT -8
"After further thought, I believe the runes may activate some sort of powerful guardian. I think it's best we just force the door open. It is magically sealed, so I can handle most of the work, if the rest of you can assist a little in whatever way you can."
The wizard was nervous about the runes. Sensing some form of ancient danger in their carvings he instead suggested the try and force open the door. Magic door
Magic - 12 Strength - 6 Skill – 3 Cunning – 4
Please submit your points to me via PM. You can make an in character, in forum comment as to your characters actions. Please remember to sign your character name after your comments and PMs. For any queries, please use the sign-up thread. Good luck!
Post by AK_Brickster on Mar 19, 2015 10:55:58 GMT -8
"Stand back you fools, lest you be hit by the mighty blast I'm about to unleash upon this accursed doorway. That should weaken it enough for Bandi to bash through." *starts chanting an incantation and swirling his wand overhead - smoke and an intense orange glow begin to be emitted from the wand tip*