Lord Silver
Garheim
Rebuilding Silverstone Keep
Posts: 380
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Post by Lord Silver on Sept 24, 2016 8:58:48 GMT -8
In my case, the story I want to make is heavily based in magic and creatures. The problem is I'm located in Garheim and magic and creates are very rare outside of the magic isles. It's just very difficult to make the story work as of now. Maybe you could have him be undercover as an Outlaw, giving him an excuse to be there and use magic?
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Post by Sir Caedric Moore on Sept 24, 2016 12:39:48 GMT -8
Magic use is okay, but your character must do it in secret. Having your character live in a big city would be a problem, as magic use is feared and frowned upon by the general populace, but a nondescript house in a small town or a cabin in the wild would make sense. Or, a city beneath the streets in a large city where thieves and magicians practice their craft. Whatever you choose to do, make sure your character keeps it secret and, as mentioned, using magic in any LC's or GC's is probably taboo. That said, you can have a magic-using Garhim - just be quiet about it
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Post by Ayrlego on Sept 24, 2016 14:44:44 GMT -8
Magic is a tricky subject. As Lord Silver mentions there are those totally opposed to its use (I imagine due to some kind of moral objection???) whereas others (like me) prefer a more 'realistic' setting. Now on my part it is easy for me just to ignore the storylines that don't fit into my interpretation of Roawia, however I'm guessing others don't/can't feel the same way - fair enough. So... the official policy is that open magic use is restricted to the magic isle in the outlaw realm. Magic on the mainland does exist, but it is weak and is only practised underground - it should not be used as a major part of your storyline. It will never again be used as a major part of the global storyline. So where does that leave you Carrick of Garheim ? Well actually you have quite a few options for your secondary character! If you wanted a total change and for this to be a major part of your storyline, I imagine the KC would favourably consider a switch to the outlaws (As Drakkvonlego stated we are currently considering an open period.) If you prefer to remain in Garheim, a secondary character who practises minor magic in secret would be fine - Sir Caedric Moore is totally correct in his assessment! Maybe he/she travels to the magic isle to learn higher magic?? For some examples check out some of the stories in the Mages guild to see what is acceptable (Ot the Cook's story comes to mind). Hopefully that helps.
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Post by Karhn on Sept 28, 2016 19:02:21 GMT -8
Magic is a tricky subject. As Lord Silver mentions there are those totally opposed to its use (I imagine due to some kind of moral objection???) whereas others (like me) prefer a more 'realistic' setting. Now on my part it is easy for me just to ignore the storylines that don't fit into my interpretation of Roawia, however I'm guessing others don't/can't feel the same way - fair enough. So... the official policy is that open magic use is restricted to the magic isle in the outlaw realm. Magic on the mainland does exist, but it is weak and is only practised underground - it should not be used as a major part of your storyline. It will never again be used as a major part of the global storyline. So where does that leave you Carrick of Garheim ? Well actually you have quite a few options for your secondary character! If you wanted a total change and for this to be a major part of your storyline, I imagine the KC would favourably consider a switch to the outlaws (As Drakkvonlego stated we are currently considering an open period.) If you prefer to remain in Garheim, a secondary character who practises minor magic in secret would be fine - Sir Caedric Moore is totally correct in his assessment! Maybe he/she travels to the magic isle to learn higher magic?? For some examples check out some of the stories in the Mages guild to see what is acceptable (Ot the Cook's story comes to mind). Hopefully that helps. What if... we... hear me out on this... make magic on the mainland stronger but slowly and subtlety. Like there is a slow increase of wizards/witches, shamans, and warlocks. Also it could lead to a new faction made of complete, "psychers" if will, and they just want to be recognized as people too and not creatures or demons of myths. Then a lone psycher, expelled from said faction because of his radical ideals, starts to summon demons and turn people into mythical or grotesque creatures bound to his will, claiming to bring justice to the world of Roawia
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Post by Ayrlego on Sept 28, 2016 19:58:20 GMT -8
Magic is a tricky subject.... What if... It's a good suggestion Karhn, however I feel the balance we have at the moment works well for the game - it's one of the things I think LoR has got absolutely right. If anyone wanted a character as you describe, or a storyline revolving around a group of such characters, they are more than welcome to do so on the Magic Isle. Conversely, those who oppose magic use in the game are satisfied with the compromise that all high magic is restricted to one location. I think this solution rather elegantly gives everyone the opportunity to play the game how they want. I do admit at first I thought this a strange compromise, but I think it works. Speaking personally, I would oppose any move to increase magic use on the mainland unless that was what the vast majority of active players actually wanted. It would be interesting to hear what others think of the current way we manage the magic/high fantasy element versus the historical purest element. ALL: On a related note, I'm really happy this thread has been quite active lately and we are all taking the opportunity to discuss things we like or things we'd like to consider changing about our game. Keep the suggestions/discussion coming! It is all of our game - if you have an idea or suggestion don't be shy about bringing it up!
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Post by Carrick of Garheim on Sept 28, 2016 23:18:01 GMT -8
Like I said before I love the faction I'm in, but the magic restrictions make many ideas difficult if not impossible to create. I don't like the idea of having to switch to a new faction to create the setting necessary to create the ideas.
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Post by Karhn on Sept 30, 2016 22:26:16 GMT -8
Like I said before I love the faction I'm in, but the magic restrictions make many ideas difficult if not impossible to create. I don't like the idea of having to switch to a new faction to create the setting necessary to create the ideas. Join us Carrick, follow your dreamssss. Become an Outlaw today or tonight
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AK_Brickster
Innkeeper
Scouting the Lenfel Border
Posts: 3,272
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Post by AK_Brickster on Oct 1, 2016 22:49:37 GMT -8
You can be as magically-centered as you want. All it takes I some creativity and flexibility in the setting that your story takes place. A pilgrimage to the magic isle could be done by someone from any faction.
Strong mainland magic is impossible, because the strength of magic is not tied to individuals, but rather to the manipulation of a magic field that is centered on the magic isle. That center cannot be moved, thus magic will never be powerful on the mainland. This helps to balance the game, as people can't claim to win battles all over Roawia just because they are some "super powerful wizard."
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Ember
Lenfald
Preparing for the wars to come
Posts: 57
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Post by Ember on Oct 29, 2016 18:22:51 GMT -8
I am just wondering what the possible extent of magic could be on the mainland. Being new I do not have much of an idea about the magic side of things in roawia and I want to add some magic into my characters story line.
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Lego3364
Lenfald
Gotta love Cracklink
Posts: 574
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Post by Lego3364 on Oct 29, 2016 19:52:30 GMT -8
I am just wondering what the possible extent of magic could be on the mainland. Being new I do not have much of an idea about the magic side of things in roawia and I want to add some magic into my characters story line. Due to the source of magic being on the magic isles. Magic is pretty faint on the mainland, while being slightly stronger in the Outlaw's territory. While that's not-saying it's non existent. For example simple telekinesis, wind control, and invisibility for short periods if time probably being some good examples of mainland feats. While bring able to do a good ol "You shall not pass" while defeating an entire army with your staff would not be possible. So if you have any plans maybe give the Admins or just the community a vauge idea to make sure it's not too magicy for the mainland. Most magic should be fine though. Just as long as it's not unfair or over-powered.
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Ember
Lenfald
Preparing for the wars to come
Posts: 57
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Post by Ember on Oct 29, 2016 20:43:55 GMT -8
Thanks a lot. I do not really want to have my character do any great feats. If anything I want it quite limited so my character still has to use his mind instead of using magic for every problem or challenge that he faces.
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Lord Silver
Garheim
Rebuilding Silverstone Keep
Posts: 380
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Post by Lord Silver on Nov 7, 2016 5:22:35 GMT -8
LoR Introduction Challenge by Jayden King, on Flickr Colwyn (Primary) Colwyn was raised in a small fishing village. He and his family provided simple wooden craft for the townsfolk to use in their day to day lives, from axe handles to small boats, if it was needed, it was made. He aged and learned and eventually moves south to Lenfald to train as a bowyer's apprentice. After years of training he was deported following the emplacement of the King's tariffs. He settled in Dolchstadt and was forced to develop a small carpentry enterprise in order to provide an income. Dare (Secondary) Dare grew up in the far south as a member of the tribal warrior-class. She aged with her tribe and was drawn upon when the Queen called her banners. Her's, among other tribes, were sent north to pillage and subjugate the Garhim people. As the outlaw forces broke and were beaten out of Garheim, Dare remained. She chose to start a peaceful life in the border town of Dolchstadt as most of her tribe were slaughtered in the resurgence of the local forces. Both Characters are now loyal to Garheim. P.S. My girlfriend and I decided we wanted to get into this so we each will control one character, the male for myself and female for her. She didn't see herself having enough interest to do this on her own and neither did I so we decided to play together. Hope that isn't against the rules. Welcome to Garheim and LoR, Jayden & Moira . Great to have you on board, and I think you're allowed to play together like you want. You've made a great choice in your faction .
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Post by Ayrlego on Nov 10, 2016 22:34:42 GMT -8
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Post by Sir Caelan Munro on Dec 7, 2016 14:55:16 GMT -8
I will be taking advantage of the above open period to switch factions to Loreos with the purpose of helping address the current inbalance in active players across the factions. Will anyone else join me! Faction: Loreos Name: Xandar of Artinium Backstory:
Xandar Arathorn, heir of the modest fiefdom of Artinium. Artinium is a small town located in the centre of a large bay on the southern coast of Loreos. The town is located astride the fork of the trade road that runs from the city of Loreos Ultra into the mountains that border Outlaw territory, and a caravan route that runs deep into the Galaphona desert . Sitting as it does on a trade route, the settlement contains a rich mix of Loreesi cultures and the architecture and style of the town reflects this. The Arathorn's have been Lords of Artinium for as long as anyone can remember. Xandar was a youth during Queen Galainir's occupation of Loreos. After his father was imprisoned by the Queens troops, Xandar fought with a mixed band of Roawians and travelled throughout the land campaigning against the queen. On the liberation of Loreos, his father was freed, however the long period of time in the Queen's dungeons left him in poor health. Thus on returning home, Xandar has taken up many of the day to day duties of the Lord of Artinium. A true Loreesi noble, Xandar believes in honour and duty. He leads the fiefdom's company of Knights and dreams of restoring honour, justice and unity to both Loreos, and Roawia as a whole. He despises treachery and plotting and worries about the rumours of the influence of secret societies such as the Areani. Great new character David! Doggone it now we will have to change the Lenfald Secret Decoder Ring password for our Private Talk-Bad-About-You Thread!
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AK_Brickster
Innkeeper
Scouting the Lenfel Border
Posts: 3,272
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Post by AK_Brickster on Dec 8, 2016 12:40:29 GMT -8
It is tradition when abandoning a character that you build a small scene showing their demise. I'm looking forward to seeing what you come up with!
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