rbt
Serf
Posts: 9
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Post by rbt on Sept 22, 2016 9:58:32 GMT -8
Ayrelego did a good job of laying things out. I'll toss in my 2 cents on Outlaws and Loreos needing some help, with the pendulum pointing toward Outlaws, who have never had a strong membership base, unlike the ebb and flow of the other factions. That said, you have to pick one you'll have fun with, so follow your gut! I would say Outlaws are leading the way for me at the moment and I like the fact you can incorporate elements from the other factions etc.
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Post by Sir Caedric Moore on Sept 22, 2016 12:40:28 GMT -8
Another factor to consider (and I admit it heavily influenced my choice), are the faction's official colours. Also if you have a favourite Lego sigil/coat-of-arms you wish to use, some of these are reserved to different factions - for instance I'm still really bummed that as a Lenfel I can't use the yellow black falcon shield, as the Black Falcons are reserved for Garheim. Personally I feel these rules should be relaxed, but for now they stand. I'll admit that's a huge factor - I almost went with Lenfald when I joined as I really like the green/dark green/olive green torsos and armors that Lego has made; you can get some really creative combinations with those. Don't get me wrong, I love being a Garhim (and I mean, who wouldn't ), but I'm not a big fan of the blue/"crown"/lion knight torsos and really wish they had made more along the lines of the green/Rohan torsos. I also agree that the official sigil system should be relaxed. Garheim has a big focus on Dire Wolves - it's in our faction logo - but we don't have access to the Wolfpack torsos or shields as they're reserved for the Outlaws, although the only LoR member I've seen use them frequently is Rifirofi for his werewolf character Wolfgang. I like to think the same sigils could be used by different factions without much confusion or trouble, but then again I'm an optimist
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Post by Ayrlego on Sept 22, 2016 14:22:50 GMT -8
... I also agree that the official sigil system should be relaxed. Garheim has a big focus on Dire Wolves - it's in our faction logo - but we don't have access to the Wolfpack torsos or shields as they're reserved for the Outlaws, although the only LoR member I've seen use them frequently is Rifirofi for his werewolf character Wolfgang. I like to think the same sigils could be used by different factions without much confusion or trouble, but then again I'm an optimist At the risk of opening a huge can of worms here, perhaps if Sir Caedric and I are not the only members who feel this way, we as a community should start a discussion on this? Do other members have thoughts on this subject either for or against? Would we consider a total relaxation or just lift restrictions on some sigils? Also on the subject of changing factions. I agree it is ideally not something members should be doing regularly... however... I recently was talking to a former member on another site who left as they weren't interested in their faction any longer and would have liked to have changed but didn't believe it possible. I think we need to acknowledge that our styles and tastes do change, and we shouldn't be forced to always be in the same faction. However we really do need to balance it so that people couldn't jump ship to the winning faction all the time. So... should we make changes to this as well? Should there be one month of the year open for existing members to change? (as always the KC can reserve the right to 'close' factions to new/switching members) Or should we divide major story arcs into 'Chapters' and have an open period at the beginning of each chapter for change? I do believe that changing should have at least some penalties although a total personal points reset seems somewhat harsh... Are there any ideas on how this could be managed IF we went down this road. PS Please note these are my personal opinions as a member, not as part of the KC!
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Lego3364
Lenfald
Gotta love Cracklink
Posts: 574
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Post by Lego3364 on Sept 22, 2016 14:48:31 GMT -8
Well, I've watched the Guilds of Historica RPG for awhile now and they have theirs divided into books. And at the beginning of each book people rejoin. It seems to work well, but may be a bit hard to keep up. Also it's not every year. (I'm not sure how long they last though.)
For our current system maybe each member gets two faction changes? So if they start to think they have chosen the wrong nation. So once they can switch over and keep their Personal Points. (Reducing it by 1/4 could also work. So they have 3/4 of their original score.) And maybe have a second switch, but it has to be over a year since they first switched factions, and they lose all of their personal points. And after that they can't switch factions again.
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Post by Sir Caedric Moore on Sept 22, 2016 16:23:57 GMT -8
I think a faction-switch option should be made available periodically - maybe tie it in with the Global Story i.e. a faction is in turmoil/danger/etc. and so citizens are leaving, giving players the opportunity to switch at this time. Take Loreos, for example: they recently had a change in leadership; maybe it affected the populace of the nation, and new people are flooding in to take advantage of a booming economy. Or the Outlaws: high tariffs placed on Lenfald have caused some Lenfels to resort to illegal means of making money, causing them to become criminals or "outlaws". An exceptionally cold winter in Garheim could cause some to migrate south. Just some ideas. I do agree that the option shouldn't be available on a consistent basis, but I'm not sure a penalty to personal points is necessary; it might even deter some members from switching or even cause them to contemplate leaving the RPG altogether. I've hated watching so many great builders leave the game, but I'm excited for what the new story arc holds and am optimistic that new members will join
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Lord Silver
Garheim
Rebuilding Silverstone Keep
Posts: 380
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Post by Lord Silver on Sept 22, 2016 17:36:12 GMT -8
I agree, Sir Caedric Moore, Ayrlego, Lego3364, and everyone else. I think that it would be a good idea to have occasional faction switches, especially with the upcoming storyline ... I also like the idea of dividing it into chapters or such, and the idea of using less strict rules on sigils. We'll have to see what the rest of the KC says .
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Post by Ayrlego on Sept 23, 2016 3:42:43 GMT -8
On a completely unrelated note! Here is the promised teaser for part one of the new story arc/chapter/book!!! With all the factions of Roawia now pushing deeper into the jungles of the Great Western Isles, a shocking secret - with the potential to change everything - will soon be uncovered....!
Is your faction ready???
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rbt
Serf
Posts: 9
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Post by rbt on Sept 23, 2016 5:28:35 GMT -8
Very nice, roll on pay day so I can get started
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Lord Silver
Garheim
Rebuilding Silverstone Keep
Posts: 380
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Post by Lord Silver on Sept 23, 2016 7:11:03 GMT -8
Here is the promised spoiler for part one With all the factions of Roawia now pushing deeper into the jungles of the Great Western Isles, a shocking secret - with the potential to change everything - will soon be uncovered....!
Is your faction ready???Man, I can't wait to see how OUR build is used in this...
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Post by Carrick of Garheim on Sept 23, 2016 18:47:39 GMT -8
I think a relaxation on sigil restrictions would be a fantastic thing. Also I like the idea of faction switching. It could save our member base. The only other suggestion that I can think of is an increase in the use of magic. I have been thinking about a second character and his storyline would have to be heavily stooped in magic. So I'm kinda second guessing the idea.
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ludzik
Lenfald
Lenfald Freeman
Posts: 1,047
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Post by ludzik on Sept 23, 2016 18:53:50 GMT -8
So here's the dilemma - sigil rules get relaxed and what? Suddenly we could have a sigil that is used by more then one faction? That would be problematic. On the other hand IF (and that's just an IF) each faction has the official sigil (one each) and then houses within that faction could use a variety of sigils BUT they would need to have some of the official shields or something that they could issue to their troops when they're "called up"... dunno.... just rambling...
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Drakkvonlego
Outlaws
Outlaw Faction Liaison
Napping on a pile of treasure
Posts: 293
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Post by Drakkvonlego on Sept 24, 2016 5:30:03 GMT -8
These are great suggestions and points everyone! I am happy to see such passion for our game. I will take this to a vote/discussion in the KC and will post our results.
-Drakk
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Lego3364
Lenfald
Gotta love Cracklink
Posts: 574
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Post by Lego3364 on Sept 24, 2016 5:38:19 GMT -8
I think a relaxation on sigil restrictions would be a fantastic thing. Also I like the idea of faction switching. It could save our member base. The only other suggestion that I can think of is an increase in the use of magic. I have been thinking about a second character and his storyline would have to be heavily stooped in magic. So I'm kinda second guessing the idea. Magic is perfectly fine, (We have a mages guild.) It's just people are scared of it. So it's perfectly fine to use it.
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Lord Silver
Garheim
Rebuilding Silverstone Keep
Posts: 380
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Post by Lord Silver on Sept 24, 2016 6:24:12 GMT -8
I think a relaxation on sigil restrictions would be a fantastic thing. Also I like the idea of faction switching. It could save our member base. The only other suggestion that I can think of is an increase in the use of magic. I have been thinking about a second character and his storyline would have to be heavily stooped in magic. So I'm kinda second guessing the idea. Magic is perfectly fine, (We have a mages guild.) It's just people are scared of it. So it's perfectly fine to use it. I'm not so sure. I know some older members quit because of magic being used more freely, and they've said they would come back if it wasn't so free, so maybe limit it to Outlaws freely and like other factions can use it in just freebuilds or something? In not, that's fine. I was just saying what I've heard.
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Post by Carrick of Garheim on Sept 24, 2016 8:20:00 GMT -8
In my case, the story I want to make is heavily based in magic and creatures. The problem is I'm located in Garheim and magic and creates are very rare outside of the magic isles. It's just very difficult to make the story work as of now.
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