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Post by Lord Rolf Thrandr on Mar 27, 2015 5:52:54 GMT -8
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SpearralSquid
Garheim
Green is not a creative color.
Posts: 1,049
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Post by SpearralSquid on Mar 27, 2015 6:14:37 GMT -8
Lord Rolf Thrandr I think you can have LEGO banners in it if the digital one wouldn't work.
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Post by Carrick of Garheim on Mar 27, 2015 12:37:03 GMT -8
I may have missed that poll. Sorry about that. My schedule is crazy right.
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Yorick
Garheim
Encountering foes in an unknown land
Posts: 295
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Post by Yorick on Mar 27, 2015 19:05:29 GMT -8
Hey AK, should we introduce our secondary character like we introduced our original character, and would we get personal points for doing so?
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AK_Brickster
Innkeeper
Scouting the Lenfel Border
Posts: 3,272
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Post by AK_Brickster on Mar 27, 2015 19:06:50 GMT -8
You can introduce him in a free build for points. Not as a CIC since we don't want rosters to get confusing.
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Yorick
Garheim
Encountering foes in an unknown land
Posts: 295
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Post by Yorick on Mar 27, 2015 19:07:52 GMT -8
You can introduce him in a free build for points. Not as a CIC since we don't want rosters to get confusing. Ah, that makes sense, thanks for clarifying.
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Post by Xymion vonRowlina on Mar 31, 2015 3:31:05 GMT -8
Edit: LOL Sorry, one should have read the hole thing befor asking
Another question for clarification. And if I missed the answer, sorry for that.
Do we have to declare/introduce our second character? If yes, where?
Sorry
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sirmarius
Serf
Marius Shieldkeeper is returning!
Posts: 22
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Post by sirmarius on Jun 2, 2015 16:19:38 GMT -8
Any specific reason that you can have only two characters?
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SpearralSquid
Garheim
Green is not a creative color.
Posts: 1,049
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Post by SpearralSquid on Jun 3, 2015 1:05:50 GMT -8
You can have a bunch of supporting NPC characters, but I think you can only have 2 main player characters to keep things simple and less messy.Imagine if someone just made a new character whenever they felt like it, and theyd end up with a big mass of half-baked storylines.
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Post by crazycrownieguy on Jun 3, 2015 11:53:52 GMT -8
You can have a bunch of supporting NPC characters, but I think you can only have 2 main player characters to keep things simple and less messy.Imagine if someone just made a new character whenever they felt like it, and theyd end up with a big mass of half-baked storylines. The main problem I have with that though is, so what? It is their story, if they are ok with having some half-baked storylines, then why should we limit them? Like honestly, why does it matter? As I said, it is their story, not ours, it may be in the same world, but it will in all likelyhood, not affect us. My little rant for the day. CCG
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josdu
Outlaws
Marooned on the Island of Lost Souls
Posts: 1,176
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Post by josdu on Jun 3, 2015 12:32:45 GMT -8
You can have a bunch of supporting NPC characters, but I think you can only have 2 main player characters to keep things simple and less messy.Imagine if someone just made a new character whenever they felt like it, and theyd end up with a big mass of half-baked storylines. The main problem I have with that though is, so what? It is their story, if they are ok with having some half-baked storylines, then why should we limit them? Like honestly, why does it matter? As I said, it is their story, not ours, it may be in the same world, but it will in all likelyhood, not affect us. My little rant for the day. CCG Hehe, quite true, plus it's almost like we don't trust people to keep their stories well written, not very nice if you ask me, I think I can keep my story "fully baked" without help ! But I don't care too much, two characters is a decent amount .
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Post by crazycrownieguy on Jun 3, 2015 12:35:28 GMT -8
The main problem I have with that though is, so what? It is their story, if they are ok with having some half-baked storylines, then why should we limit them? Like honestly, why does it matter? As I said, it is their story, not ours, it may be in the same world, but it will in all likelyhood, not affect us. My little rant for the day. CCG Hehe, quite true, plus it's almost like we don't trust people to keep their stories well written, not very nice if you ask me, I think I can keep my story "fully baked" without help ! But I don't care too much, two characters is a decent amount . Exactly. Like I am grateful that we can do two characters now, and honestly probably wouldn't be able to maintain more than two anyway. I just don't like their reasoning or the restriction itself.
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SpearralSquid
Garheim
Green is not a creative color.
Posts: 1,049
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Post by SpearralSquid on Jun 3, 2015 12:45:12 GMT -8
The main problem I have with that though is, so what? It is their story, if they are ok with having some half-baked storylines, then why should we limit them? Like honestly, why does it matter? As I said, it is their story, not ours, it may be in the same world, but it will in all likelyhood, not affect us. My little rant for the day. CCG Hehe, quite true, plus it's almost like we don't trust people to keep their stories well written, not very nice if you ask me, I think I can keep my story "fully baked" without help ! But I don't care too much, two characters is a decent amount . Agreed. I don't particularly care that much if someone had a half-baked character, I was just guessing as to why the KC made that decision. I think it just makes things simpler and easier to keep track of, personally.
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Zach Bean
Roawian Overseer
Outlaw Faction Overseer
Traveling Roawia. Find me at the local tavern.
Posts: 779
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Post by Zach Bean on Jun 5, 2015 17:44:33 GMT -8
Man you guys sure are baking a lot. But yeah, basically what BrickNinja said. Limiting the characters to just two helps us better track what's going on and eliminates the issue of potential "one build characters" where the focus is completely different from the member's original story line out of either laziness or simple convenience. Don't get me wrong, I'm usually all for more freedom, but sometimes there needs to be a little bit of control among the chaos
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Post by mccoyed on Jun 7, 2015 19:07:31 GMT -8
Well you can easily see the difference when looking at Guilds of Historica, where there are no restrictions and sigfigs are a formality. Because there's a bit more "game" in LoR, with the Guilds especially, there's a sense that limiting characters works. You see that fall apart a little though, as people stretch to make their storylines fit with challenges or with Guild stuff. Having two characters makes this easier.
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